***Diadochi Pike*** Allows a group of three or more shield users to overlap their protection, adding one to the number of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the characters need to have this. Negates auto Combat Effect for missiles if a hard combat Style roll is made. (Formation Fighting)
***Formation Fighting**** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this. Mythras pg 89
***Intimidating Scream (Formation)*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. This trait allows the formation to utilise the Intimidate creature ability but only before combat starts or when they have their opponents at a severe disadvantage. Opponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter.
***Lunar Corps Hoplite*** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this. Allows a group of three or more shield users to overlap their protection, adding one to the number of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action.The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics skill when making assaults whilst scaling walls or crawling through tunnels. Mythras pg 89
***Phalanx*** In phalanx formation the unit’s hedged spears and/or shields combine to provide some protection for the group against missiles. The unit’s average Lore (Tactics and Drill) is used to oppose incoming missile fire, which prevents the automatic award of a Special Effect if ranged attacks are not actively parried.
***Pike Phalanx*** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the unit cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this. Any enemies engaged with the first rank of pike phalangites at Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a reach L or shorter can be engaged by the second rank of phalangites with their pikes. Any enemies engaged with the first rank of pike phalangites at range S or shorter can be engaged by the second and third rank of phalangites with their pikes.Every pike phalangite is considered to have Passive Blocking of size L on one random hit location (determine the protected location randomly each time a pikeman is struck by missile fire). This is in addition to any passive protection from a pikeman’s shield. Formation only
***Pike-and-Shield*** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this. This style allows a fighter in formation to use the shield’s Passive Blocking ability on 2 locations against ranged attacks even though he is carrying a two- handed weapon.Pike and Buckler Only.
***Press Home*** Allows the formation to engage and keep an enemy unit at Short reach, penalising foes using longer weapons.
***Shield Wall*** Allows a group of three or more shield users to overlap their protection, adding one to the number of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. Mythras pg 89 All of the characters need to have this.
***Spear Phalanx*** "Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the unit cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. Allows a group of three or more shield users to overlap their protection, adding one to the number of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the characters need to have this. Any enemies engaged with the first rank of spear phalangites at range S or shorter can be engaged by the second rank of phalangites with their spears
***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter.
***Testudo*** "Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. Allows a group of three or more shield users to overlap their protection, adding one to the number of locations which can be protected with passive blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the characters need to have this..The unit may form a testudo with heavy shields granting Passive Blocking to all locations for all members of the unit except those at the flanks and rear. A unit in testudo formation may not move faster than a walk."
***Volley Fire*** Requires three or more combatants with the same Combat Style Trait to all be attacking with missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser frontage than the archers. Mythic Constantinople
***Volley Fire*** Requires three or more combatants with the same Combat Style Trait to all be attacking with missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser frontage than the archers. Mythic Constantinople