***Faerie Gift***
Contact, Permanent, 4 MP
The targeted intelligent creature, as long as it retains the favor of the faerie granting the gift, receives a +25% bonus to a craft, healing, musical, or magical skill. A given creature can only receive one Faerie Gift.
Source: Bestiaire Faerique
***Faerie Illusion***
Concentration, Zone (radius of 10 m2), Resistance (Will), 6 MP
To create a convincing illusion, the faerie alters the sensory projections of all or part of either the affected area or the creatures within. The illusion can involve all five senses, but it only works on a creature if it is entirely within the zone and fails its resistance test.
Source: Bestiaire Faerique
***Faerie Lightning***
At a Distance, Resistance (Dodge), 3 MP
A lightning bolt descends from the sky towards a target in the faerie's line of sight. If the target fails its resistance roll, the lightning inflicts 1d6 damage points to a random location. Natural or worn armor offers no protection against this damage. Only magical protection is effective.
Source: Bestiaire Faerique
***Faerie Metamorphosis***
Contact, Duration (one day), 5 MP, Resistance (Will)
The faerie transforms its physical body or that of the targeted creature into that of another species. An unwilling target creature gets a resistance roll.
Source: Bestiaire Faerique
***Faerie Stealth***
Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Source: Bestiaire Faerique
***Faerie Telepathy***
Concentration, 4 MP per target, Resistance (Will)
This power establishes mutual mental communication between the faerie and a target in its line of sight, who can be of another species and speak another language.
Source: Bestiaire Faerique
***Faerie Teleportation***
Instant, 2 MP
The faerie can teleport instantly to another location in its line of sight, provided it's not already occupied by an object or creature. It can teleport up high, but falls if it can't fly.
Source: Bestiaire Faerique
***Minor Blessing***
Contact, Special Duration, 1 MP per blessed creature
A faerie can only grant such a blessing once to a given intelligent creature. The affected intelligent creature (which cannot be the faerie itself or another faerie) receives one of the following effects, player's choice:
Automatic critical success on a skill test chosen by the player within 24 hours after the blessing.
Gaining a luck point.
Source: Bestiaire Faerique
***Minor Curse***
Contact, Special Duration, 1 MP per cursed person
A faerie can only inflict such a curse once on a given intelligent creature. The affected creature (which cannot be the faerie itself or another faerie) suffers one of the following effects, GM's choice:
Automatic fumble on a skill test chosen by the GM within 24 hours after the curse.
Loss of a luck point.
Source: Bestiaire Faerique
***Object Enchantment***
Contact, Permanent, 2 MP
The enchanted object becomes unbreakable. Whoever wields an enchanted weapon sees the difficulty of their combat style roll decrease by one level, provided that style is appropriate for the weapon.
Source: Bestiaire Faerique
***Paralyzing Breath*** , Ranged, Special Duration, Resistance (Endurance), 2 MP: Make a contested roll between the Fairy Magic of the black dog and the Endurance of the targeted creature. The power only affects the target if the success levels are in favor of the black dog. 1 level of success: the target is paralyzed for 1 round; two levels of success: the target is paralyzed for 1d4 rounds; 3 levels of success: the target faints and cannot be awakened until the end of the combat. The effect can be dispelled with appropriate magic, such as Dispel Magic
***Sudden Growth***, Duration (10 rounds), Contact, 2 MP: The creature receives a bonus of +5 STR and +5 SIZE. Its damage modifier increases to +1d6, and it receives a 1 HP bonus to all its locations.
***The Si Gaithe***
Faeries sometimes appear to mortals in the form of the Si Gaithe or "faerie whirlwind", a swirling column of dark air. Most people flee at the sight of such a phenomenon, but the bravest who stay and are not swept away by the whirlwind will receive gifts or favors from a faerie.
Source: Bestiaire Faerique