Anti-personnel grenades (Fragmentation trait with 2m radius) The projectile violently explodes, affecting everything within its burst. Targets within the radius of the blast receive half damage to 1d3-1 Hit Locations (roll for each wound). Some explosive rounds (HEAP) also possess the Armour Piercing trait, so that they detonate inside an armoured object. Those that do not fully penetrate, have their explosive damage reduced by double the remaining thickness of Armour Points.
Anti-personnel grenades(HEAP) (Fragmentation trait with 2m radius) The projectile violently explodes, affecting everything within its burst. Targets within the radius of the blast receive half damage to 1d3-1 Hit Locations (roll for each wound). (HEAP) also possess the Armour Piercing trait, so that they detonate inside an armoured object. Those that do not fully penetrate, have their explosive damage reduced by double the remaining thickness of Armour Points.
Baton rounds (Stun Location, temporary damage),
Breaching rounds (Frangible) A projectile designed to disintegrate when striking a surface harder than itself. These are mainly used in fragile or dangerous environments, such as the inside of a flying airplane or a fusion power plant, where a stray hit on equipment can have potentially catastrophic effects. They are generally ineffective against body armour.
Buckshot Scatter trait - Round is made of tiny pellets which spread before they strike, reducing any range penalties by one step and inflicting damage to 1d3 adjacent Hit Locations. The weapon damage roll for each location is halved; Any armour, natural or worn, doubles its Armour Point value against the damage.