***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Able to put on a scintillating display of colours that entrances those who see it (make a Willpower Resistance roll or stand entranced until the creature attacks).
Everyone who sees it perceives a creature from their worst nightmare. Anyone failing an unopposed Willpower roll is affected by terrifying hallucinations which makes them unfreeze or drop into foetal position
The ability to produce a foul stench that sickens those that inhale it (all within 5 metres must succeed in an unopposed Endurance roll to avoid uncontrollable vomiting for 1d3 Combat Rounds).