Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically. Mythras page 143
Glamour - Enables the spirit to create illusions within a range equal to its POW in metres. This glamour is a mental illusion that works in a similar way to the sorcery spell Phantom (Sense) (page 171). The spirit can affect one sense per level of its Intensity, with a Magnitude of twice that.
Miasma - Enables the spirit to induce feelings of despair, dread and horror within a radius of its POW in metres. The Magnitude of the effect is equal to twice the spirit’s Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills, or else flee the area in abject terror.
Puppeteer - The possessing spirit can control the physical body of others. It can be used benevolently to take control of a totem animal or protect a spirit magician’s body whilst he is discorporate. Hostile spirits on the other hand, use this ability to steal the body of a foe to achieve the spirit’s strongest desires.
Telekinesis - This ability grants the spirit the ability to move objects in the physical world despite its nominally intangible form. It gains a STR equal to its Intensity, and can shift items up to its POW in metres distant.
Wither - The spirit is able to physically damage corporeal beings, using its Spectral Combat skill or some other Combat Style it possessed before death. The blows inflicts damage equal to its usual Spirit Damage that ignores all non-magical parries and physical armour; requiring opponents to Evade or flee its attacks.