***Idiocy** Possession reduces the victim's intelligence by 1/2 Spirit POW. Will do the most stupid thing to do in a situation. Can try to protect against that with Insight. All knowledge skills are reduced by 5% per INT lost. If INT drops below 6 the victim is stupefied at all times
***Violence*** Removes all ethical and moral restraints towards using combat to solve problems. Any hint of dissent or outright threat will trigger a violent outburst. Worse still, the host glories in violence so much that they will joyously brutalise all living things within reach, be they friend, foe or even innocents. Violent outbursts can be resisted if the host can overcome the spirit in an opposed test of Willpower, but once triggered, the violence only stops when the host is incapacitated by exhaustion or a lack of responding victims. Note that violence does not necessarily equate to death – most hosts utilising their natural weapons over drawing a weapon, unless directly threatened by one first.
Instils a sense of loss so great that the host becomes passively suicidal. They do not actively seek dangerous situations, but will only half-heartedly protect themselves if one occurs. When- ever asked to parry, evade or make an opposed test, to resist hostile magic for instance, the victim must reverse the number rolled on the dice if it would generate a worse result.
Spread Justice - cannot tolerate any situation where millimetre level justice is not done or injustice is done. Can protect against that with Insight.