***Confusion*** Any action done by possessed host is first resisted by Willpower (or Rune Affinity if you are using that) of the spirit. If spirit wins the target does the most incorrect thing possible Mythras RAW pg 144
***Fear*** The possessed host suffers foreboding and timidity, as if they were under the effect of the Demoralise spell (RAW page 125). The subject of the fear must be related to the cult or tradition, thus a sea based spirit could inflict a fear of drowning, and so on.
***Hate*** Exaggerates the existing negative feelings to a subject. Whenever stressed or unobserved will cause them to step by step increasing acts of hate towards the subject These spirits exaggerate the possessed host’s natural inclinations towards a particular individual, race, cult or culture, making them irritable and surly. Whenever the opportunity presents itself, usually when unobserved, the victim will succumb to over- whelming hatred; leading them to quarrel with, brutalise, torture, or rarely to even murder the object of their hate.
***Madness*** Akin to having a demon whispering into your ear, madness spirits force the host – at times of stress – into acts of irrational or gibbering behaviour. Depending on the spirit’s inclination, this is done by changing the perceptions of the victim, sadistically torturing them, or instilling a degree of increasing paranoia. Madness attacks last 1d3x10 minutes, occurring whenever a skill check is made by the host, and the spirit overcomes that roll in an opposed test using its Willpower.
Argue - always take the opposite view and vehemently argue for that. Can use for example Insight to try to not to do that
Spread Gossip - cannot keep a secret or any other thing from anybody. Can try to use Insight to protect against that