Ankylosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d8 per injury to a single location (armour protects)
Move 25 (5 times basic move 5)
Brontosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects)
Move 25 (5 times basic move 5)
Diplodocus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d10+1d2 per injury to a single location (armour protects)
Move 30 (5 times basic move 6)
Glyptodon
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects)
Move 40 (5 times basic move 8 )
Iguanodon
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects)
Move 40 (5 times basic move 8 )
Oviraptor
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d2 per injury to a single location (armour protects)
Move 60 (5 times basic move 12)
Pachycephalosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects)
Move 30 (5 times basic move 6)
Saltasaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects)
Move 25 (5 times basic move 5)
Stegosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects)
Move 30 (5 times basic move 6)
Styracosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects)
Move 40 (5 times basic move 8 )
Therizinosaurus
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects)
Move 25 (5 times basic move 5)
Triceratops
Number of animals in the herd = number of hit points
Injuries inflicted by horns, hoofs or barging. Damage 1d10+1d8 per injury to a single location (armour protects)
Move 30 (5 times basic move 6)