Beast Stampede in Jungle
- Ankylosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d8 per injury to a single location (armour protects) Move 25 (5 times basic move 5)
- Brontosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects) Move 25 (5 times basic move 5)
- Diplodocus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d10+1d2 per injury to a single location (armour protects) Move 30 (5 times basic move 6)
- Glyptodon Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects) Move 40 (5 times basic move 8 )
- Iguanodon Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects) Move 40 (5 times basic move 8 )
- Oviraptor Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d2 per injury to a single location (armour protects) Move 60 (5 times basic move 12)
- Pachycephalosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects) Move 30 (5 times basic move 6)
- Saltasaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects) Move 25 (5 times basic move 5)
- Stegosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects) Move 30 (5 times basic move 6)
- Styracosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 2d10 per injury to a single location (armour protects) Move 40 (5 times basic move 8 )
- Therizinosaurus Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d12 per injury to a single location (armour protects) Move 25 (5 times basic move 5)
- Triceratops Number of animals in the herd = number of hit points Injuries inflicted by horns, hoofs or barging. Damage 1d10+1d8 per injury to a single location (armour protects) Move 30 (5 times basic move 6)
