*** Create Opening *** This technique for wielders of two weapons involves pushing aside an enemy’s defenses with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for dual-wielders; the follow-
up attack must be with a different weapon. Two weapons Only.
*** Cross Parry *** "
A wielder of two weapons can choose to attempt a cross-parry. This increases the difficulty of a parry by one grade, but increases the size of the parry to one size larger than the larger of the parrying weapons.
Two Size M or smaller weapons Only.
*** Excellent Footwork *** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill.
*** Lunge *** Mastery of the rapier allows for lightning-fast strikes. This style allows usage of the ‘Flurry’ Special Effect. Rapier Only.
*** Showmanship *** This style emphasises exaggerated moves and flourishes intended to impress an audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the GM’s discretion.
*** Swashbuckling *** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.