Combat Styles - Barbarian Berserker
- *** Berserker *** The style emphasises entering into a violent frenzy where personal safety and pain are disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5 to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. - Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are applied.
- ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89
- ***Intimidating Scream*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. Mythras pg 89
- ***Throw Weapons*** Any nominal melee weapon in the style can also be thrown at no penalty to skill, but when used in this way a weapon’s damage roll is halved. Mythras pg 89
- Shield Splitter Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage Weapon special effect against shields.
