***Amnesia*** Cannot remember anything that happens during the possession
***Confusion*** Any action done by possessed host is first resisted by Rune Affinity of the spirit. If spirit wins the target does the most incorrect thing possible
***Deceit*** Makes the possessed lie,cheat and steal. Can try to cover it up with other skills
***Fear*** Fears the Rune aspect like he was Demoralized
***Greed*** Gluttonous helpless coveting for 1d3 hours of an object / aspect determined by Rune of the spirit
***Grief*** Grief half suicidal - whenever dangerous situation presents reverse the die roll required if that would be the worse result
***Hate*** Exaggerates the existing negative feelings to a subject. Whenever stressed or unobserved will cause them to step by step increasing acts of hate towards the subject
***Love*** Falls in love with first remotely desirable partner - Love Passion of spirit's Rune Affinity. Love Passion will oppose anything that would remotely hurt the relationship
***Madness*** Voices in your head making the subject do more and more insane things for 1d3x10 minutes. Anytime there is a skill roll the spirit opposes that with its Rune Affinity. If spirit wins attack is on.
***Violence*** Violence is the only option. Any resistance or opposing acts/words will be met with violence unless the subject can win with willpower against spirit's Rune Affinity. Violence only stops if incapacitated or no opposition. Use weapons only if opposed with weapons.