***Amnesia*** Cannot remember anything that happens during the possession
***Confusion*** Any action done by possessed host is first resisted by Rune Affinity of the spirit. If spirit wins the target does the most incorrect thing possible
***Deceit*** Makes the possessed lie,cheat and steal. Can try to cover it up with other skills
***Fear*** Fears the Rune aspect like he was Demoralized
***Greed*** Gluttonous helpless coveting for 1d3 hours of an object / aspect determined by Rune of the spirit
***Grief*** Possession incapacitates the victim with a wave of grief for the spirit's POW in minutes. Thereafter he is depressed at all times while can act normal. A successful attack overcomes him with inconsolable grief for 1d4 hours, critical will make him passively suicidal
***Hate*** Exaggerates the existing negative feelings to a subject. Whenever stressed or unobserved will cause them to step by step increasing acts of hate towards the subject
***Idiocy** Possession reduces the victim's intelligence by 1/2 Spirit POW. All knowledge skills are reduced by 5% per INT lost. If INT drops below 6 the victim is stupefied at all times
***Love*** Falls in love with first remotely desirable partner - Love Passion of spirit's Rune Affinity. Love Passion will oppose anything that would remotely hurt the relationship
***Madness*** Voices in your head making the subject do more and more insane things for 1d3x10 minutes. Anytime there is a skill roll the spirit opposes that with its Rune Affinity. If spirit wins attack is on.
***Violence*** makes the victim Fanatic as per spell for POW in minutes and gains Act With Unnecessary Violence passion with Spirit's intensity times 20 which is checked at stressful situations. If passion is invoked then Fanatic and will have to check willpower to avoid attacking friendlies if no foes left.