Spirit Ability:Water Rune
- ***Comprehension*** Understand and speak with creatures of that runic association or animal totem
- ***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll.
- ***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents
- ***Knowledge*** Rune specific skill at int+pow+50
- ***Manifestation*** Usually invisible. spend 1 Magic Point to manifest itself visually for up to its POW in minutes.
- ***Pain*** Any skill roll by opponent must also be equal or below their willpower value or fail
- ***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.
- ***Subjugate*** Bind lesser intensity spirits without necessity of a charm. Each lesser spirit reduces holders magic points by its intensity. Subjugation ends if holder is at zero MP.
- ***Telekinesis*** Can move items with STR = intensity and can shift items POW meters distant
