***Comprehension*** Understand and speak with creatures of that runic association or animal totem
***Deadly*** Spirit has the ability to *either* Dissipate or Sunder spirit it has beaten in spirit combat.
***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll.
***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents
***Knowledge*** Rune specific skill at int+pow+50
***Manifestation*** Usually invisible. spend 1 Magic Point to manifest itself visually for up to its POW in minutes.
***Neutralise*** Completely counteract the magic or supernatural ability of an attacking creature or spirit tied to a specified rune providing its pow is equal or greater of an attacker
***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.
***Steadfast*** Banish or exorcism do not affect
***Warding*** Blocks magic with magnitude less than equal twice intensity