***Bleeding Disease*** - Spirit Intensity required: 2 Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero Major Wounds cannot be healed using skills.
***Blotches*** Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.
***Brittleskin*** - Spirit Intensity required: 2 First contact affects one hit location, following ones a random other one. Location suffers additional hit point loss when damaged and do not heal naturally.
***Convulsions*** - Spirit Intensity required: 2 incapacitating nerve attacks. Each time attack occurs (usually when under any kind of stress) - victim writhes in the ground unable to do any other action for 1d3+3 minutes minus the healing rate.
***Creeping Crudd** Spirit Intensity required: 2 Condition & Effects - Creeping crude infects skin with sores that are both very sensitive and stink abominably.If the victim wears any but light armor - One difficulty grade for all activities
***Fever*** - Spirit Intensity required: 2 Severity determines how often attack occurs - each attack is 1d3 hours.
Victim’s body temperature fluctuates wildly – from hot to cold – and muscles ache. All skills suffer a difficulty grade of Hard.
Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description.Onset time: 6 hours - intensity of the spirit
***Joint Rot*** - Spirit Intensity required:2
Condition & Effects
Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless
***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks.
***Sniffles*** Spirit Intensity required: 1 Condition & Effects Increases Fatigue level. Severity is based on severity of the disease: Winded for chronic cases, Wearied for acute and Debilitated for terminal. One difficulty grade for all smell based skills