Spirit Ability: Chaos Rune
- ***Cannibalistic*** Transfer won magic points to its own total with every successful attack
- ***Comprehension*** Understand and speak with creatures of that runic association or animal totem
- ***Deadly*** Spirit has the ability to *either* Dissipate or Sunder spirit it has beaten in spirit combat.
- ***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll.
- ***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents
- ***Endowment*** Grants creature ability or combat special effect of spirit's totem
- ***Knowledge*** Rune specific skill at int+pow+50
- ***Manifestation*** Usually invisible, spend 1 Magic Point to manifest itself visually for up to its POW in minutes.
- ***Miasma*** can induce feelings of despair, dread and terror to anyone within its aura, which extends up to the POW in metres with Magnitude of 2 x Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills, or else flee the locale in abje terror. Each wave costs of Miasma costs 1 magic point.
- ***Puppeteer*** Can control the physical body of others
- ***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.
- ***Shapechanger*** Can change the animist to totem animal
- ***Subjugate*** Bind lesser intensity spirits without necessity of a charm. Each lesser spirit reduces holders magic points by its intensity. Subjugation ends if holder is at zero MP.
