***Darkdart Bushes*** Look like one meter high porcupines. Touching the root system will cause 2d8 spines to fire with 20% chance to hit for 1d6 damage that can impale. After the spines have been thrown they take 3 weeks to grow back. TOTRM
***Death drip Flowers***
The toxin is only produced during electrical thunder storms. Other than a pile of inert bodies, the only clue to the short-lived neurotoxin is that it has a smell a little like acrid pear drops. MI pg 209
***Moonflower*** Gigantic blooms which grow in places open to the sky, such as swamps or pools, floating like giant water lilies. They grow ponderously, never opening their single great bud for decades as they slowly mature. Eventually on the night of the full moon when the sky is clear, the bloom finally flowers, revealing beautiful silver petals over five metres across that spread under the moonlight.
Any sapient creature regarding it must succeed in a Formidable Willpower check or become entranced.
Those who succumb to the flower will approach the bloom. The victim does not notice the loss, being transported into a higher plane of consciousness – literally discorporated – but instead of appearing on the Spirit Plane, they transcend into the space between stars where they marvel at the complexities of the cosmos.
1d3 points per hour, until the flower furls its petals with the setting of the moon (assume the lunar transition lasts 2d6 hours).
MI PG 246
***Spineapple Tree** Grows along river banks or sandy shorelines. Past the prime fruit changes colour to an orangey-red , its insides rapidly fermenting so that the husk contains a highly unstable and pressurised alcoholic gas. When the fruit drops it explodes, throwing the seeds far and wide.
Spineapple tree has 1d6+4 unstable fruits.
Trigger: Walking by, fighting near or climbing the trunk of the tree.
Difficulty: Equal to ten times the number of unstable fruit.
Resistance: Either Stealth to pass by, Athletics to climb up, or Evade to avoid an explosion.
Effect: The first fruit to drop explodes, bringing down the rest, causing an amount of damage equivalent to the Difficulty as illustrated on the Death Trap Damage table (see RuneQuest page 127). The chain reaction affects everyone within a five metre radius of the tree, taking the damage to a random Hit Location and automatically suffering the Bash special effect in addition any further ones the explosion gains. MI pg 271
***Wailing Tree*** Twisted, misshapen and lifeless trees. Has trapped a soul within. Can detect life within 150 meter and starts to wail for five minutes. Only by completely having down the tree will stop the noise. Delicate uses them for early warning system.