***Bronze Rust*** Carmanian Mold that grows in marches. Will cause Bronze to rust at 1AP loss per day. If the rust is discovered it can be destroyed by heating the metal to extreme temperatures but does not bring back the lost points and may destroy the leather bindings of the armour. RQ Adventures
***Bull Reeds** Point always at chaos even at direction of several miles. Storm Bull holy plant. RQ Adv
***Cherry Bombs*** Bushes with golf ball size. Touching a berry it will explode causing 1d4 damage with 100% attack skill. 20% chance nearby berry explodes as a side effect. 1d4 to 1d20 berries ready at the time. Rq Adventures
***Dreamweed*** Small poppy like plant. When disturbed by passers by - pollen cloud that is almost invisible is releases to up to 10 meters. Willpower roll failure cases severe hallucinations which may cause them to harm friends. Success causes hallucinations but realise the hallucinations are not real and can escape. Each round they stay they have to roll at one difficulty rate harder. RQ Adventures.
***Eurmal's Crumbs** Commonly rumoured to either kill the eater or give him magic. Almost everybody knows this rumour but nobody knows if it is true. Even licking the mushroom causes the following to happen on 1d10 1-2 Lose 1d10 hit points on either abdomen, head or chest. 3-6 Lose 1d8 hit points. 7 No effect. 8 Add one point to POW. 9 Add 2 points to POW. 10 Add 3 points to POW. It will only affect once in the characters lifetime. The Eurmal's Crumbs deteriorate in 1d2 hours once taken from their growing place. Any damage done may be healed by magic.
***Tori's Bane*** Small plant - when brushed against releases the spores. target in normal clothing get Endurance roll to avoid it, leather armour get Endurance roll at Hard and tougher armour get endurance roll with Formidable difficulty. when full season passed - blisters appear, after few weeks the fevers and hallucinations and madness comes. Healing skill at Formidable difficulty can cure it or then use Heal Body. RQAdv.
Deathspine Cacti - large cacti that if touched will send a number of deathly spines to all directions. Evade roll or hit by 1d3 spines with 1d10 damage each. Anyone within a meter of cacti will get 1d10 spines. TOTRM #15
Gagarth's Gifts (Scrub Burrs). Any windy day in Prax all creatures should make a POWx5 check. Failure = 1d3 burrs caught - unknown. If specifically searched for a perception roll finds them. If not found will start to irritate in two days then start to cause damage 1 point of damage every day after first week. Will be more suspectible to be target for disease spirits than burr free neighbours. TOTRM #14
Gutwrack - chaotic cacti. The water in this tower shaped cacti is actually poisonous POT 30 Confusion Condition: Victim cannot use any knowledge, communication or magic skill. Rq6 pg 113 TOTRM #15
Sneezeweed - Blisterweed - Blindweed . these nondescript chaotic weeds will produce one of three effects once you are well into the patch for 1d6 minutes if you fail a hard endurance roll. TOTRM #15