"A strange flying machine just crashed into the highest floor of the Tower Of The Forgotten. The place is known to be haunted by the spirits of old priest/wizard/sorceror/shamans; a few guards went in but never came back."
"I've been told the mayor put you in charge of the defence of the city _and_ the populace. Lucky you. The situation is rather simple: the Army of Gut-Fang is three hours away with 2000 or so well-armed warriors. Our 1000 troops are two hours to the south, there are 200 men here in the garrison, it's going to take at least four hours to get the 4000 refugees into the city, there are 3000 people in the city, we have food for week, and water for two weeks. The enemy will probably besiege us for a month, assuming they don't come over the remains of the wall."
"The end of the world is nigh! People in the entire region are flocking to the temples because of a large, bright omen in the sky. Priests, monks and religious persons offer conversions and religious services around the clock as swarms of people wish to redeem their souls for the afterlife. The massive fireball in the sky inspires panic in everyone, even royalty, who are giving large sums of money to have their souls saved first. The PCs investigate and stumble on some interesting facts: 1) people before this omen were not that religious, temples were visited rarely; 2) priests were barely making ends meet; 3) the fireball does not move; 4) the fireball just appeared one night, and at about the same time all the priests, monks and religious people started preaching the end of the world. The PCs find a large structure, possibly afloat (like a big balloon), that holds the fireball. The plan was devised by all the religious factions to help bolster their flocks, faith, free labour, and of
A city is in the grips of a famine, and its people on the verge of riot, starvation, or both, when the PCs discover the city's government has secretly hidden a large stash of food to feed the army, guards and themselves.
A drought wreaks havoc in town. The PCs are asked by a medicine man to help locate water using his tools. Once the water is found bad guys show up to break the water supply or steal the tools.
A famine has hit the city hard with grain riots, hoarding, and a crumbling sense of order. The PCs may need to help the authorities, protect their friends and relatives or take the chance to settle old scores in the confusion.
A fire on the bridges near the docks district is raging out of control. How much and what can the adventures salvage or save? People, property, plunder or a plunge into the icy waters below?
A fire, earthquake, flood, or other disaster threatens the city's Great Library, home of hundreds of irreplaceable tomes, maps, and scrolls. The PCs are called upon to help rescue as many
A huge hole opens up at the centre of the city taking the largest temple with it. Rumours of dark rites abound and now strange, misshapen creatures crawl out of the hole wearing the robes of the temple's priests.
A large cult has formed within the city limits. Membership soars while citizens around town have begun to disappear in disturbing numbers. The PCs may be searching for a single missing character or many. The participants in the cult are devout followers and would sacrifice their own lives in the name of their new religion, though most are just innocent and good people. After breaking into the cult compound, the PCs discover that members are being slowly conditioned to drug-use, and eventually taken to the lower secret levels to become slaves. The slaves package drugs (to be sold by the evil temple leader) until they eventually die, and are discarded into a mass grave.
A large flood comes from the hills and washes away many residents of a bayside fishing town. Drowned people return as reanimated water abominations that stalk the streets looking for solids to ravage. The PCs must fight their way out of the town and find the source of this bizarre magic.
A mysterious and physically devastating illness quietly sweeps through the upper circle of the city and a local ruler is dying. The court physician is certain it is the work of a powerful magic user secreted in the court. The PCs must locate the source while a key party member finds himself succumbing to the effects of the mysterious disease.
A nearly forgotten religion now leaps in popularity. The decrepit temple has a stained-glass window on its second level facing the street and, once a week, shadows in the shape of the religion's central figure appear in the window beckoning to the faithful. Are the divine appearances real or a ruse?
A parade complete with Kralorelan dragon winds down main street. The dragon contains assassins who strike and flee into the crowd.
A plague has struck the city and brutal sacrifices are being made to appease a dark plague cult that has usurped the regular religions. Friends and allies will soon be sacrificed, and the PCs could be next on the list. Perhaps the sacrifices really do help stop the spread of disease, adding a dilemma to the situation.
A rain of blood/frogs/stones falls while the party is in a busy thoroughfare.
A strange, purple fungus from a nearby farm starts showing up in the local cuisine. It's quite tasty and enhances the flavor of everything it is cooked with. The only ill effect is it gives a slight euphoria for an hour after eating it. That is, until the next full moon and everyone who has consumed the mushrooms starts to act a little strange.
A streak of bad luck has hit town hard. People have been injured in accidents, fires, sickness. People report seeing a black cat near them before the accidents happen. Confronting the cat should be entertaining as trying to harm it will only bring bad luck to the PCs (bow strings break, sword slips out of hand and gets lost, shoes become untied, etc.). Catching it will be difficult
A witch puts a curse on city inhabitants where their souls are put into frogs. The witch orders her minions to step on all frogs, causing people to disappear.
An enemy has placed magical traps throughout the city. The PCs need to find them and the enemies in the city in 24 hours.
Coins of an unknown origin have begun to appear at the marketplace with no one, not even learned scholars, recognising the supposed source nation. Then the PCs are secretly approached by a person claiming to be an unofficial ambassador from this place and he has terrible news for the future of their nation and his.
Each year the city holds a festival of strength to commemorate an ancient battle or the death of a great hero. Various monsters are imported or summoned for the combatants to pit themselves against but one escapes and rampages through the streets.
On the death of the city's ruler, the contents of his wine cellars are ceremonially distributed to the populace, resulting in widespread celebration and drunkenness. But if the ruler was poisoned, perhaps there is some valuable evidence in those casks?
People in a small town are nervous about news of a massive army heading in their direction. People are panicking and leaving the town. Rumours circulate as to the appearance, traits, horrors and evil this army does. Upon investigation, the PCs find out these rumours have been going on for some time, and usually perpetuated by an old geezer who supposedly saw this army first-hand when he was young and fought them in person. Following him will lead the PCs to a secret meeting with the old geezer and a prominent man who is trying to scare the entire town away so he can claim it all for some richly gain (gold or treasure buried underground, a hidden mine rich in veins
Ritual Addiction. A cult rises to prominence and almost becomes a legitimate religion through the use of addicting rituals, which all followers must perform and then become addicted to. How will the PCs stop a growing cult, of which the members are powerless to escape even if they want to?
The city has a zoo filled with wondrous and dangerous creatures brought from far places. Just recently, some of the creatures escaped and now there is a royal reward for recovering the rare animals unharmed. How can this be done?
The city has an ancient artifact a large bell (perhaps in the highest tower of the palace, or the city hall or the grandest temple) that tolls on its own when a figure of major importance dies. One day it begins to ring, and the city falls into a panic only to discover that all of the obvious candidates seem to be alive and well. Was it just a prank, has someone died and been secretly resurrected or replaced, or is there another explanation?
The City Planning Department has been working overtime lately, upgrading and re-routing streets like crazy. It's only when the odd storm starts to form over the City Accounting Department that anyone realises they have built a summoning sigil into the very stones of the city itself.
The corner of a prominent temple has collapsed. The building was in good repair, there are no sewer tunnels under that corner, and there has been no authorized construction in or under the building.
The party hears a rumor about work from temple. When they arrive, they find themselves in an empty temple. Once they reach the center of the temple, the entire congregation rushes in and take the party down into the crypt.
The party is present when a city is invaded.
The PCs get embroiled in a local election scandal and are asked to help find the culprit behind fraudulent votes. Perhaps one of the candidates is glamoring the populace into voting for the "right" person using magic, alchemy, or other tricks.
The town is at war, and adventurers are subject to special measures, such as precautionary detainment or mandatory military service. Refusal is not taken kindly.
There is but one accepted religion in town. What about the party priest who serves what is here deemed a false god?
There is unrest in a city overrun with refugees. The mayor has enforced strict laws to maintain order, and there is talk of rebellion. Do they side with the rebels or the law?
Two large bands of enemies are seen marching towards the city from opposite directions, one wearing red sashes, the other blue.
You're in the army now. The PCs are drafted into the local militia as the local lord has received intelligence that a horde, emboldened by their new leader, plans a direct assault on the city. The militia will need intelligence on the enemy's strength and whereabouts, and every able-bodied person will have to help defend the town.