***Bleeding Disease*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+2 turns Duration: 1d6+6 Days. Spirit Intensity required: 2 Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero Major Wounds cannot be healed using skills.
***Blotches*** Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.
***Brain Fever*** - Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of INT per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
***Brittleskin*** - Spirit Intensity required: 2 First contact affects one hit location, following ones a random other one. Location suffers additional hit point loss when damaged and do not heal naturally.
***Convulsions*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 2 incapacitating nerve attacks. Each time attack occurs (usually when under any kind of stress) - victim writhes in the ground unable to do any other action for 1d3+3 minutes minus the healing rate.
***Creeping Chills*** -. Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
***Creeping Crudd** Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 2 Condition & Effects - Creeping crude infects skin with sores that are both very sensitive and stink abominably.If the victim wears any but light armor - One difficulty grade for all activities
***Fever*** - Spirit Intensity required: 2 Severity determines how often attack occurs - each attack is 1d3 hours.
Victim’s body temperature fluctuates wildly – from hot to cold – and muscles ache. All skills suffer a difficulty grade of Hard.
Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description.Onset time: 6 hours - intensity of the spirit
***Gagging Cough*** Whenever strenuous activity is entered the victim must make an Endurance roll. If failed he is subjected to a fit of dreadful, painful coughing that continues for 1d6 minutes. During this time he is unable to do anything save cough and wretch.
***Joint Rot*** - Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required:2
Condition & Effects
Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless
***Legion Prime Larvae Infested*** After a week the larvae can be seen moving just under the skin, slithering through the body of the host. The Host is now sensitive to light, its hair has started to fall out, and its skin will take on a grossly gray color. Eventually the host's body will start to convulse and jerk before its chest bursts open, grotesquely spilling hundreds of Larvae out to infect others. If attacked the Host will split apart prematurely, spilling however many larvae have formed to seek out new hosts to infect.
***Madness Blight*** The victim is subject to violent headaches and suffers mild hallucinations whenever they make a skill check which results in a roll of 96+. However, he also descends into insanity becoming paranoid, schizophrenic, subject to violent rages and, after a number of days equal to his POW, irreparably insane.
***Mind Rot*** 1 point of INT is lost every week until the disease is cured. The victim feels sleepy and indolent, the condition worsening with each point of INT lost.
***Red Plague*** The victim breaks out in a scarlet rash that covers the entire body. 1 point of CON is lost every day through vomiting, diarrhoea and dehydration. When CON reaches zero the victim dies.
***Seeping Box*** Suppurating boils begin in a random location and spread to an adjacent location each week until cured. The boils hiss and burst easily leaving horrible welts in their wake. The affected location cannot be covered whilst afflicted and sustains 1 Hit Point of damage after infection. 1d3 points of CHA is lost when the disease reaches the Head.
***Slow Withers*** Spirit Intensity required:3 The disease atrophies portions of the body. Attacks one hit location. Each attack victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Loss is permanent. If hitloc goes to zero the limb is withered and useless, chest, head or abdomen kills.
***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks.
***Sniffles*** Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 1 Condition & Effects Increases Fatigue level. Severity is based on severity of the disease: Winded for chronic cases, Wearied for acute and Debilitated for terminal. One difficulty grade for all smell based skills
***Soul Waste*** Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days.
Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of POW per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
***The Shakes*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days.
Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of DEX per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
***Thunder Lung*** Spirit Intensity required: 3 - violent coughing attack. Each time with attack must succeed in Endurance or suffer a cumulative one point of damage to the Chest. This does not heal naturally and cannot be healed magically until the disease is cured.
***Typhoid*** - Application: Ingestion (drinking tainted water). Potency: 50 Resistance: Endurance Onset Time: 1d4 weeks Duration: 3 weeks. Spirit Intensity required: 3 Condition & Effects: Exhaustion, Fever & Hallucinations, Death. During the first week, the character suffers a slowly rising temperature, a gen- eral feeling of weakness, headaches and a cough. During this time the character suffers an extra level of Fatigue, atop any they are currently suffering from.
In the second week the character becomes prostrate from the high fever and experiences frequent (green coloured) diarrhoea. If this was not bad enough, they also suffer from delirium, which can become violent. The third week is the most dangerous point, where the patient suffers intestinal bleeding and potential heart failure. They are rendered help- less and must succeed an unopposed Endurance roll or die at the end of the week.
***Wasting Disease*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of STR per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
***Wrath virus***is a bloodborne virus
either the mucous membranes in the nose, tear
ducts in the eyes, or introducing it into the mouth. It causes permanent primal hostility and aggression.
- Infected individuals compulsively kill or spread the virus without self-preservation.
- No ability to communicate or reason.
- Rapid transformation with red irises as a sign.
- Adrenaline boost grants pain and injury immunity.
Infection methods include biting, vomiting, and blood spray.
***Application***: Contact, Injection, Ingested
***Potency***: 90
***Resistance***: Endurance
***Onset time***: 1d10 rounds ***Duration***: Permanent
***Conditions*** : Contagious through the infected blood. Mania uncontrollable anger.
***Antidote/Cure***: Unless the Games Master deems it relevant there is no cure.
Source: Seasons of the Dead
***Zombie Disease*** Incurable disease with a Potency of 80% - only magic can cure. Bitten subjects make Endurance roll vs POT Failure = rot before they die; losing characteristic points at a rate of one per hour. After 1d6 hours they expire from the disease and minutes later arise as a zombie.
***Zombie Virus***
***Application***: Injected ***Potency***: 80 ***Resistance***: Endurance ***Onset time***: 1d6 hours ***Duration***: Permanent
***Conditions***: Contagious. The virus is transferred through either a bite or a scratch. Anyone bitten or scratched by an infected person must make an opposed roll of their Endurance versus the virus's Potency. Failure means the character's body begins to incubate the virus; losing characteristics points at a rate of 1d4 per hour. After all characteristic points for at least one characteristic are lost the character dies from the disease. They arise as a zombie 2d8 rounds, minutes, hours, or days later, dependent upon the Zombie.
***Antidote/Cure***: None. Unless the Games Master decides otherwise.
***Source***: Seasons of the Dead
Black Tongue Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Condition & Effects Hard Difficulty on any Comms skills. Temporary Loss of 1 on CON
Bloat - -1HP Abdomen and Chest Application: Inhaled. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Condition & Effects: -1HP Abdomen and Chest for the duration
Blood Weep - Slow bleed out over days Monster Island pg 172
Bubbling Breath - Long lasting respiratory problems. Monster Island pg 173
Bursting Pustules - Disgusting and contagious pox Monster Island pg 173
Dream Seizure - Induces a nightmare filled coma. Monster Island page 173
Eidolonosis - Transforms victims into the undead. Monster Island page 173
Eye Canker - Nasty eye infection resulting in blindness Monster Island page 173
Fire Scale - Spontaneous human(oid) combustion Monster Island page 173
Jungle Fever - Cyclical fevers resulting in delusions
Monster Island pg 173
Old Plague - Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Condition & Effects Minus 1d3 STR and CON per attack