Disease condition available for sickness spirit - Intensity 1
***Confusion*** Victim cannot use any knowledge, communication or magic skill.
***Contagious*** Victim can transfer the poison or disease by touch.
***Exhaustion*** Victim gains an extra level of Fatigue, on top of any they are currently suffering from.
***Fever*** Victim’s body temperature fluctuates wildly – from hot to cold – and muscles ache. All skills suffer a difficulty grade of Hard.
***Hallucination*** Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts.
***Nausea*** Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation.
***Sapping*** Victim has their Magic Points (either the Attribute or current number) reduced. Apply the Potency of the disease or poison on the Spirit Damage table (page 131) to calculate the dice roll used. Lost Magic Points do not recover until the duration ends.