***Dara.*** Dara is the Weasel Root, an edible tuber. She fortifies those who marry her. Augment strength related by one grade per two points of intensity.
***Herkan***. Herkan was the first gambling stick Chalk Man carved. With him, Chalk Man could always know the odds of a particular contest or whether the other party was going to cheat. Augments gambling and knowing when opponent cheats. Increase skill by one grade per two points of intensity. Taboo: Must Accept Any Offer to Gamble.
***Ikspit***. Rabbitface was one of many enemies defeated by Chalk Man. Ikspit the Maggot grubbed its way out of Rabbitface’s crushed skull. Its charms provide a single ability relating to: heal illnesses that cause fevers, drive hostile spirits out of a woman’s body, stop the rabbit pox in children, or otherwise heal afflictions caused by spirits. Taboo: Must Not Touch or Eat Rabbits.
***Kalf.*** Kalf was the third gambling stick Chalk Man carved. With him, Chalk Man could curse an opponent with misfortune and bad luck. This charm provides a single ability relating to cursing an enemy with bad luck. The taboo associated with these spirits is Tell No Lie.
***Keko*** Keko was the second gambling stick Chalk Man carved. With him, Chalk Man was always assured good luck in his casts. Augments gambling and spirit influence. Increase skill by one grade per two points of intensity. The taboo: Oppose Foreign Spirit Magicians.
***Orbidi***. The Badger Woman spirit can be sent against any giant, mountain beings, or entity that lives on a mountaintop. She scratches and bites such beings in an attempt to drive them away. This charm provides a single ability releasing Orbidi against one type of mountaintop entity. Increase skill by one grade per two points of intensity. The taboo associated with these spirits is Never Allow a Badger to be Harmed.