Indian Elephant
(Generated 66 times)Namelist | None |
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Tags | Fantasy Monster island Mythic babylon
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Rank | Veteran |
Race | Mammoth |
Cult rank | None |
Notes | Mythras pg 256. If forced into close combat trunk is used to grip and then throw the opponent as far as possible (1d6+4meters with falling damage) |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ+6D10 | Endurance | CON+CON+8D10 |
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Evade | DEX+DEX | Perception | INT+POW+6D10 | Willpower | POW+POW+6D10 |
Combat styles
Tramping Doom | STR+DEX+4D10 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Trunk | 1h-melee | 1d10 | C | VL | - | Y | N | 9 | 19 | |
Tusks | 1h-melee | 1d12 | H | L | - | Y | N | 9 | 19 | |
Trample | 1h-melee | 2d10 | C | T | - | Y | N | 9 | 19 |