Musmahhu - The Seven Headed Serpent

(Generated 52 times)
Namelist None
Mythic babylon
Rank Veteran
Race Seven Headed Serpent
Cult rank None
Notes If an attack hits a dead head, instead apply it to another surviving head. Mušmahhu’s blood is a contact poison as toxic as the bite of a reed snake, described above on page 250. The blood loses its potency as poison an hour after it is shed. Anyone wounding the creature in close combat must make an Evade roll or be exposed to the blood. 7 Action points
STR 27
CON 25
SIZ 57
DEX 10
INT 10
POW 11
D20Hit locationArmor
01-02 Tail 6
03-04 Hindquarters 6
05-06 Forequarters 6
07-08 Head 1 6
09-10 Head 2 6
11-12 Head 3 6
13-14 Head 4 6
15-16 Head 5 6
17-18 Head 6 6
19-20 Head 7 6
Movement 8/12 Flying
Natural armor Yes

Non-random features

Basic Poison ***Reed Snake*** Application: Injected Potency: 50 Resistance: Endurance Onset time: 1d6+4 minutes Conditions: Agony, then Necrosis, losing 1 Hit Point per day from the location bitten, until the venom is purged or its effect ends. Mythic Babylon pg 250
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX Perception INT+POW+34 Willpower POW+POW+38

Combat styles

Many Heads of DeathSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (Sweep attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d12 C VL - Bleed,Grip Y Y 0 0 Head
Tail (Sweep attack) 1h-melee 1d12 C L - Bash,Stun Location Y Y 0 0 Tail