Pazuzu - King of the Demons and Wind Spirits

(Generated 87 times)
Namelist None
Mythic babylon
Rank Veteran
Race Pazuzu
Cult rank None
Notes Pazuzu (Monster) Pazuzu is a king of the demons and wind spirits. His form is a combination of human and animal parts, including the head of a lion, the talons of an eagle, a scorpion’s tail, and two pairs of insect-like wings. He is also a demon of drought and starvation, heralded by a swarm of locusts. Pazuzu can spend his own Magic Points to immediately invoke the Call Winds and Clear Sky miracles from the Mythras core rules. No Exhort skill roll or separate devotional pool is needed; Pazuzu draws on his own almost divine energies. Can subjugate find wind spirits and samanu
STR 18
CON 16
SIZ 20
DEX 13
INT 16
POW 19
CHA 11
D20Hit locationArmor
01-02 Tail 4
03 Right Leg 4
04 Left Leg 4
05-07 Abdomen 4
08-10 Chest 4
11 Right Back Wing 4
12 Left Back Wing 4
13 Right Front Wing 4
14 Left Front Wing 4
15-16 Right Arm 4
17-18 Left Arm 4
19-20 Head 4
Movement 6
Natural armor Yes

Non-random features

Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon
Spirit Ability Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude – a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit’s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points.
Exotic Poison ***Lesser Hydra Venom*** Application: Injected Potency: 65 Resistance: Endurance. Onset time: Liquid form: Agony condition instant with Death following 1d6+6 rounds later. Duration: 1d6+6 hours. Conditions: Neuroptoxi burns the nerve ends affecting only that particular location. Pain is so intense that after a few minutes second roll against the venom or heart attack and die. Aig p 178

Standard skills

Athletics STR+DEX+2d10+30 Brawn STR+SIZ+2d10+30 Endurance CON+CON+2d10+30
Evade DEX+DEX Influence CHA+CHA+2d10+30 Perception INT+POW+2d10+30
Willpower POW+POW+2d10+40

Combat styles

Pazuzu is Near (Bite, Sting)STR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Sting (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d8 M M - Bleed,Grip Y Y 0 0 Claw
Sting 1h-melee 1d8 M M - Venom,Impale Y Y 0 0 Tail