Asag - Fallen God

(Generated 80 times)
Namelist None
Tags
Mythic babylon
Unique
Rank Master
Race Human
Cult rank Leader
Notes MBa 273. Asag can spend his own Magic Points to immediately invoke the Bless Crops, Entangle, Growth, and Ripen miracles from the Mythras core rules. No Exhort skill roll or separate devotional pool is needed; Azag draws on his own power.
Creatorhkokko
Stats
STR 44
CON 19
SIZ 28
DEX 11
INT 16
POW 22
CHA 13
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Spirit Ability Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude – a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit’s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points.

Standard skills

Athletics STR+DEX+2d10+30 Brawn STR+SIZ+2d10+58 Endurance CON+CON+5d10+22
Evade DEX+DEX Perception INT+POW+5d10+7 Willpower POW+POW+3d10+38

Magic skills

Binding POW+CHA Trance POW+CON

Custom skills

Lore(Battle) INT+INT+2d10+37

Combat styles

Wrath of the Fallen GodSTR+DEX+2d10+33

Weapon options

1-handed weapons

Amount: 4
MBa Broadaxe (1)
Kick (1)
Trample (1)
Giant Club (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Kick 1h-melee 1d6 L M - None Y Y 0 0 Foot
Trample 1h-melee 1d6 L M - None Y Y 0 0 Foot
Giant Club 1h-melee 1d8 E VL - None Y N 0 0