Gallu - Constable Demon of the Underworld

(Generated 54 times)
Namelist None
Tags
Demon
Mythic babylon
Rank Veteran
Race Human
Cult rank None
Notes Can take form of previous victim.
Creatorhkokko
Stats
STR 3d6+6
CON 2d6+6
SIZ 2d6+15
DEX 3d6
INT 2d6+6
POW 1d6+12
CHA 3d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon
Combat Style Trait ***Mancatcher*** The style grants its user an advantage when entangling or immobilising opponents, making a foe’s opposed rolls to evade or break free one difficulty grade harder. Mythras pg 89
Spirit Ability Deadly - Sunder - Can Sunder a spirit it has beaten in Spirit Combat.
Spirit Ability Discorporate - Assuming the spirit is not bound, it may drag the soul of a mortal from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit’s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed.
Spirit Ability Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.

Standard skills

Athletics STR+DEX+2d10+30 Brawn STR+SIZ+2d10+30 Endurance CON+CON+5d10+20
Evade DEX+DEX+2d10+12 Perception INT+POW+5d10+35 Willpower POW+POW+3d10+30

Magic skills

Binding POW+CHA Trance POW+CON

Custom skills

Discorporate POW+INT+50 Spirit Combat POW+CHA+50 Lore(Underworld) INT+INT+2d10+35

Combat styles

Drag You to Hell (Axe,Stick and Horns)STR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 4
Net (1)
MBa Fighting Stick (1)
MBa Broadaxe (1)
Gore (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 1d6 L M - Bleed Y Y 0 0 Head