Boar-Kin Shaman

(Generated 2 times)
Namelist Glorantha - Orlanthi males (View names)
Tags
Rank Skilled
Race Human
Cult rank None
Notes Burrower Chaos Feature Frenzy: When wounded or exposed to a particular substance - blood for instance - the creature must succeed in a Willpower roll or enter a frenzy. The frenzy lasts a number of rounds equal to the creature’s CON. During the frenzy they must only spend Combat Actions on attacking or moving towards combat. Spellcasting, parrying, evading, and anything else is forbidden; all thoughts of self preservation washed away in a red haze. In return, the creature no longer suffers pain or fatigue, and is impervious to mental control. During this time it is immune to all the detrimental effects of Serious Wounds, although a Major Wound will still incapacitate. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. Intimidate: The creature may intimidate opponents as a prelude to combat or to avoid it altogether: growls, snarls, lowering of horns, and so forth. Opponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimidation attempts by the creature or its brethren during that encounter. The effect continues for as long as the creature continues to act in a threatening manner, which includes it making an attack.
CreatorTertius
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+9
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Locale INT+INT+40 Perception INT+POW+40
Unarmed STR+DEX+30 Willpower POW+POW+40

Magic skills

Binding POW+CHA+30 Folk Magic POW+CHA+38 Trance POW+CON+30

Professional skills

Survival CON+POW

Combat styles

Boar-Kin WarriorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 0
Tusks (1)

2-handed weapons

Amount: 1
Great Club (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tusks 1h-melee 1d4 M T - roll 1d10+10 for the Hit Location Y Y 0 0

Folk spells

Amount: 4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Bludgeon 1 Coordination 1 Fanaticism 1

Spirits

Amount: 3
SpiritProb.
Bane Spirit 1
Haunt (Intensity 3) 2
Predator Spirit 2
Wraith intensity 3 1