Ghoul
(Generated 0 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Ghoul |
Cult rank | None |
Notes | Abilities: Undead, Death Sense, Regeneration (Rq6 page 316). Immune to the effects of serious wounds. Major wounds do not incapacitate. RQ6 pg 366 |
Creator | MYTHDM123 |
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Non-random features
List | Feature |
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Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+20 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+20 | Perception | INT+POW+30 | Unarmed | STR+DEX+40 |
Willpower | POW+POW+30 |
Combat styles
Primary Combat Style | STR+DEX |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4 | S | T | - | None | Y | N | 0 | 0 |
Teeth | 1h-melee | 1d3 | S | T | - | None | Y | N | 0 | 0 |