WereWurm (Small)

(Generated 18 times)
Namelist None
Tags
High plateau
Monster island
Rank Novice
Race Olgoi (Jolt Worm)
Cult rank None
Notes usually hidden underground. Acid spit.
Creatorlocky09
Stats
STR 1d6+8
CON 2d6+6
SIZ 1d6+3
DEX 2d6+3
INT 2d6+1
POW 1d6
CHA
D20Hit locationArmor
01-03 Tail Tip 1d2
04-05 Mid End-length 1d2
06-07 Fore End-length 1d2
08-09 Rear Mid-length 1d2
10-12 Mid Mid-length 1d2
13-14 Fore Mid-length 1d2
15-16 Rear Fore-length 1d2
17-18 Mid Fore-length 1d2
19-20 Head 1d2
Attributes
Movement 4m 2m in loose sand&soil)
Natural armor Yes

Non-random features

ListFeature
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Endurance CON+CON+2D10
Evade DEX+DEX+6D10 Perception INT+POW+30+4D10 Stealth DEX+INT+30+4D10
Willpower POW+POW+5D10

Combat styles

Slimy Shock (Bite, Spit,Zap)STR+DEX+20+4D10

Weapon options

1-handed weapons

Amount: 3
Burrowing Bite (1)
(1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Spit (Concentrated acid) (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Burrowing Bite 1h-melee 1d4 S T - Y N 0 4
Spit (Concentrated acid) ranged 0 M VL - Y N 0 0
1h-melee 0 M M - Y N 0 0