Displacer

(Generated 12 times)
Namelist None
Tags
Classic fantasy
Fantasy
Marsh
Swamp
Swordandsorcery
Underground
Rank Skilled
Race Six-legged beast w tentacles
Cult rank None
Notes Displacement: Attack rolls against this creature suffer a one step difficulty grade increase. Attacks with an 'auto-hit' ability (magic or otherwise) must succeed on a standard attack roll (not suffering the increased difficulty grade).
CreatorLordGolos
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+12
DEX 2d6+12
INT 2d6+6
POW 2d6
CHA 3
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-06 Hindquarters 2
07-09 Forequarters 2
10-11 Right Central Leg 2
12-13 Left Central Leg 2
14-15 Right Front Leg 2
16-17 Left Front Leg 2
18 Right Tentacle 2
19 Left Tentacle 2
20 Head 2
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Attitude Ferocious

Standard skills

Athletics STR+DEX+8d6 Endurance CON+CON+8d6 Evade DEX+DEX+8d6
Perception INT+POW+8d8 Stealth DEX+INT+8d6 Unarmed STR+DEX
Willpower POW+POW+4d10

Professional skills

Acrobatics STR+DEX+8d6

Combat styles

Tentacled attackSTR+DEX+8d8

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Tentacles (2) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 L S - Bleed, Grip Y Y 0 0 as head
Tentacles (2) 1h-melee 1d6+2 H VL - Bash, Stun Location Y Y 0 0 as tentacle