Copy of Megalania

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Namelist None
Tags
Rank Skilled
Race Giant Lizard
Cult rank None
Notes Resembles a greyish-green komodo dragon except for its great size; Megalania is about 23 feet (7 meters) long,it also has a venomous bite just like its relative, the Komodo Dragon. Although fortunately rare,they will eat almost any kind of flesh, frequently feeding on large creatures. They show no fear of humans, and will try and eat any that get in their way. The creatures are only ever encountered on their own, and abandon their eggs after burying them in shallow soil. Poison Potency: 65 Onset time 1d6 minutes duration: megalania CON x 2 in hours effects: 1 bleeding effect happens on onset and then every 2 hours. treatment: Compression / tourniquet delay absorption of the venom and so help retard onset of symptoms. Tourniquet should be tight enough to occlude the venous flow but not the arterial flow. A useful guide is that it should be loose enough to permit a finger to slip under it. The tourniquet should be released for 30 seconds every 15 minutes to allow slow release of venom into circulation, thereby enabling its neutralization. The bite wound should be gently wiped with sterile cotton gauze. In doing this it doubles time between bleed effects. If done so an endurance roll assisted by the healing skill of the doctor is allowed for each blood lose effect. Antivenom spells or potions are the only real treatment for the venom.
CreatorPeckil
Stats
STR 2d6+20
CON 3d6+15
SIZ 2d6+25
DEX 1d6+12
INT 2d6+5
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 5
04-05 Right Hind Leg 5
06-07 Left Hind Leg 5
08-10 Hindquarters 5
11-14 Forequarters 5
15-16 Right Front Leg 5
17-18 Left Front Leg 5
19-20 Head 5
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Basic Poison Bleeding - Condition: Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 108. (RQ6 pg 113)

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+20 Endurance CON+CON+30+2D10
Evade DEX+DEX+5 Perception INT+POW+25 Stealth DEX+INT+35
Willpower POW+POW+40+2D10

Custom skills

Track by Scent INT+CON+60+2D10

Combat styles

BiteSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L M - impale, Grip Y Y 3 10 head
Claw 1h-melee 1d6 M L - bleed Y Y 0 0 leg