| List | Feature |
| Ability |
***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218) |
| Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
| Ability |
***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
| Ability |
***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
| Ability |
***Immunity to mind affecting magic*** |
| Ability |
***Immunity to disease*** |
| Ability |
***Resistance to Magic*** All resistance rolls against magical effects are done at Easy difficult grade |
| Berserk Fighting Style |
***Shield Splitter*** Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage Weapon special effect against shields. Rq6 pg 135 |
| Gift (Secret Teaching) |
***Swiftness*** The character gains one additional Combat Action. RQ pg 291 |