Clay Golem (ruins)
(Generated 24 times)Namelist | None |
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Tags | Classic fantasy Construct Golem
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Rank | Skilled |
Race | Golem |
Cult rank | None |
Notes | Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces. The animating force for a golem is a being from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator. Golems are highly resistant to magic, immune to: all mind-affecting effects (magical or not), poison, sleep, paralysis, stunning, disease, death effects and necromancy effects. They are also immune to any effect which requires an Endurance check, including wound levels. |
Creator | LordGolos |
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Non-random features
List | Feature |
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Ability | ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218) |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
Ability | ***Immunity to mind affecting magic*** |
Ability | ***Immunity to disease*** |
Ability | ***Resistance to Magic*** All resistance rolls against magical effects are done at Easy difficult grade |
Berserk Fighting Style | ***Shield Splitter*** Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage Weapon special effect against shields. Rq6 pg 135 |
Gift (Secret Teaching) | ***Swiftness*** The character gains one additional Combat Action. RQ pg 291 |
Standard skills
Athletics | STR+DEX+8d8 | Brawn | STR+SIZ+10d8 | Perception | INT+POW+5d8 |
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Unarmed | STR+DEX | Willpower | POW+POW+5d8 |
Combat styles
Berserk Fighting Style | STR+DEX+8d8 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Fist (2) | 1h-melee | 1d8 | L | L | - | Bash, Stun Location, Sunder | Y | Y | arms |