||Green slime is found in dark areas and generally in a shallow pool or puddle of liquid (often stagnant water). The slime is highly acidic and can damage gear as easily as it does flesh.
Any creature coming into contact with the slime will get the slime on the relevant appendage. If the contact was inadvertent, the creature should make a perception check to notice they have slime on them.
The slime will do 1d6 points of damage each minute, first eating away outer layers on the limb, such as boots, gloves, greaves, etc. Once it has eaten through non-living material, it will attack the creature's flesh.
If not stopped, it will eat away any Hit Location that contacted it, then move to adjoining Hit Locations (arm to chest, leg to abdomen, etc.). If the creature is killed by the green slime, it becomes a green slime with the same SIZ attribute and Hit Points equal to 1/2 its SIZ + 1d6.
Dealing with the slime: Green slime can be scraped off, with the remaining bits washed away using alcohol or any base substance, such as soap. Green slime is immune to Acid, Electricity, and physical damage, but does take damage from Cold and Fire. Obviously using Cold or Fire to remove the slime from a creature is also likely to cause damage to that creature. Alcohol will also damage green slime, doing 1d6 damage per liter of alcohol.
Usually there isn't a great deal of the slime on a creature so it can usually be eliminated after receiving 4 Cold or Fire damage.