Green Slime

(Generated 30 times)
Namelist None
Rank Novice
Race Mold
Cult rank None
Notes Green slime is found in dark areas and generally in a shallow pool or puddle of liquid (often stagnant water). The slime is highly acidic and can damage gear as easily as it does flesh. Any creature coming into contact with the slime will get the slime on the relevant appendage. If the contact was inadvertent, the creature should make a perception check to notice they have slime on them. The slime will do 1d6 points of damage each minute, first eating away outer layers on the limb, such as boots, gloves, greaves, etc. Once it has eaten through non-living material, it will attack the creature's flesh. If not stopped, it will eat away any Hit Location that contacted it, then move to adjoining Hit Locations (arm to chest, leg to abdomen, etc.). If the creature is killed by the green slime, it becomes a green slime with the same SIZ attribute and Hit Points equal to 1/2 its SIZ + 1d6. Dealing with the slime: Green slime can be scraped off, with the remaining bits washed away using alcohol or any base substance, such as soap. Green slime is immune to Acid, Electricity, and physical damage, but does take damage from Cold and Fire. Obviously using Cold or Fire to remove the slime from a creature is also likely to cause damage to that creature. Alcohol will also damage green slime, doing 1d6 damage per liter of alcohol. Usually there isn't a great deal of the slime on a creature so it can usually be eliminated after receiving 4 Cold or Fire damage.
CON 1d6
SIZ 4d6
D20Hit locationArmor
01-20 Colony mass 0
Movement 0
Natural armor No

Non-random features

Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Combat styles


Weapon options

1-handed weapons

Amount: 0
Acid (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Acid 1h-melee 1d6 S T - None Y Y 0 0