Yellow Mold

(Generated 19 times)
Namelist None
Tags
Rank Novice
Race Mold
Cult rank None
Notes A yellow mold colony is only found dark locations with moisture or high humidity. It is immobile and looks like a thin layer (5mm to 1cm thickness) of fuzzy yellow mold growth on any surface (ground, wall, ceiling). If disturbed, or if it senses a possible host, it will release a cloud of spores, which fills a 4 meter cube with visible spores that are less than 1mm in diameter. Creatures in the spore cloud must succeed at an Evade check to avoid breathing in any of the spores. If the Evade fails, the creature must then succeed on an Endurance check or become nauseated for 1d4 hours (treat as a poison). Yellow mold is immune to Cold, Electricity, and physical damage, but is susceptible to Fire and Acid.
CreatorLordGolos
Stats
STR 1
CON 1d6
SIZ 4d6
DEX 0
INT 1
POW 1
CHA
D20Hit locationArmor
01-20 Colony mass 0
Attributes
Movement 0
Natural armor No

Non-random features

ListFeature
Basic Poison Nausea: Condition: Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation. Mythras pg 75

Standard skills

Combat styles

Spore cloud100

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0