Zombie rabble

(Generated 19 times)
Namelist None
Tags
Cloud forest
Fantasy
Glorantha
Jungle
Monster island
Rq6
Undead
Rank Rabble
Race Zombie
Cult rank None
Notes ***Total 4 Hitpoints***
Creatorpale_fire
Stats
STR 3d6-2
CON 3d6-2
SIZ 2d6+6-2
DEX 3d6-2
INT 2d6+6-2
POW 3d6-2
CHA 3d6-2
D20Hit locationArmor
01-03 Right leg
04-06 Left leg
07-09 Abdomen
10-12 Chest
13-15 Right Arm
16-18 Left Arm
19-20 Head
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Disease of Zombie** If damage by Zombie POT 80 vs Endurance Rotting 1 characteristics point per hour. After 1d6 hours they die. Can only be cured my magical means. If they die without cure - they turn to zombie with the disease in 1d6 minutes
Level ***Rabble*** ***Cannot use Special Effects***. Once they receive damage - ***they cease fighting***. ***Ignore the location specific hit points*** ***If damage < HP*** they flee cursing or yelling in fear. ***If damage =>HP*** the collapse clutching the wounded location and weeping or screaming in agony. ***If damage is 2x hit points*** they die in a spectacular fashion. Once one third of them are dead or wounded they take flight ***Once one third of them are dead or wounded*** they take flight

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Fists and biteSTR+DEX+20

Weapon options

1-handed weapons

Amount: 1
Diseased bite (1)

2-handed weapons

Amount: 1
Fists (1)

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Diseased bite 1h-melee 1 S S - Y N 0 4
Fists 2h-melee 1d3-2 S T - Y N 0 3