Nimru - Leopard Demon

(Generated 94 times)
Namelist None
Cloud forest
Monster island
Mythic babylon
Rank Master
Race Tiger
Cult rank None
Notes Nimru is a leopard demon. When it takes control of a leopard, it makes it larger and more fearsome but does not diminish its speed and athletic prowess. Nimru can climb and leap like a leopard, and is just as stealthy. Unlike ordinary leopards, Nimru’s favoured prey is man. Mythic Babylon pg 262
STR 3d6+10
CON 3d6
SIZ 3d6+7
DEX 3d6+10
INT 2d6+6
POW d6+12
CHA 3d6
D20Hit locationArmor
01-02 Right Hind Leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Movement 15
Natural armor Yes

Non-random features

Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+3d10+50 Brawn STR+SIZ+3d10+16 Endurance CON+CON+2d10+46
Evade DEX+DEX+2d10+16 Perception INT+POW+40+-10 Stealth DEX+INT+5d10+10
Swim STR+CON+40+-10 Willpower POW+POW+4d10+34

Custom skills

Track DEX+INT+30+4D10 Spectral Combat 4d10+60

Combat styles

Man EaterSTR+DEX+3d10+35

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 L S - Grip,Bleed Y Y 2 8 Head
Claws 1h-melee 1d8 L M - Grip,Bleed Y Y 2 8 Legs