Hallulaja - Centipede Demon

(Generated 109 times)
Namelist None
Mythic babylon
Rank Veteran
Race Hallulaja
Cult rank None
Notes Hallulaja, the centipede demon, takes possession of a centipede and turns it into a monstrosity many times its natural size. Unlike the other animal demons, Hallulaja sometimes works for the underworld gods as a protector of forbidden places.
STR 4d6+6
CON 3d6+5
SIZ 3d6+13
DEX 3d6+8
INT 2d6+6
POW 3d6+6
D20Hit locationArmor
01-03 Tail 3
04-08 End Length 3
09-13 Mid Length 3
14-18 Fore Length 3
19-20 Head 3
Movement 8
Natural armor Yes

Non-random features

Basic Poison ***Scorpion poison*** It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+3d10+30 Brawn STR+SIZ+1d10+40 Endurance CON+CON+3d10+20
Evade DEX+DEX+3d10+10 Perception INT+POW+3d10+30 Willpower POW+POW+1d10+50

Custom skills

Spectral Combat 5d10+50

Combat styles

Creeping MonstrositySTR+DEX+1d10+30

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 M T - Grip,Bleed,Inject Venom Y Y 0 0 Head