Uridimmu - Mad Dog

(Generated 50 times)
Namelist None
Tags
Mythic babylon
Rank Veteran
Race Human
Cult rank None
Notes The Uridimmu is a lion-like creature with a human head. It is sometimes referred to as a “mad dog.” Frenzy when exposed to blood
Creatorhkokko
Stats
STR 3d6+3
CON 2d6+6
SIZ 3d6+3
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Bad Omen*** Encountering a creature with the Bad Omen ability results an immediate temporary loss of 1d4 purity.
Ability ***See Ghosts*** Some creatures can see ghosts and demons invisible to ordinary people in the same way that an exorcist or similar specialist with the Exorcism skill can. They may become alarmed in the presence of such and give calls as warnings. On the other hand, some creatures that can see ghosts are perfectly comfortable in their presence, being already associated with ill omen. Mythic Babylon
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+4d10+20 Brawn STR+SIZ+2d10+30 Endurance CON+CON+2d10+40
Evade DEX+DEX+4d10 Perception INT+POW+3d10+20 Willpower POW+POW+4d10+20

Professional skills

Track INT+CON+2d10+30

Custom skills

Lore (Spirits and Demons) INT+INT+1d10+40

Combat styles

Mad Dog AttacksSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 3
Shortspear (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Sling (1)

Shields

Amount: 0
Hoplite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d6 M M - Bleed,grip Y Y 0 0 Arm