List | Feature |
Ability |
***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability |
***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Ability |
***Good Omen*** Coming across a creature regarded as a Good Omen grants an immediate gain of one point of temporary Purity. Killing or harming a creature with the Good Omen ability, however, turns good luck to bad; the one doing the harm incurs a temporary loss of 1d8 purity. (Mythic Babylon) |
Ability |
***See Ghosts*** Some creatures can see ghosts and demons invisible to ordinary people in the same way that an exorcist or similar specialist with the Exorcism skill can. They may become alarmed in the presence of such and give calls as warnings. On the other hand, some creatures that can see ghosts are perfectly comfortable in their presence, being already associated with ill omen. Mythic Babylon |