Kulullu (Mer-People)

(Generated 42 times)
Namelist None
Tags
Mythic babylon
Rank Skilled
Race Kulullu (Mer-People)
Cult rank None
Notes
Creatorhkokko
Stats
STR 3D6
CON 3D6
SIZ 2d6+6
DEX 3D6
INT 2d6+6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-05 Tail 2
06-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 9 (swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Combat Style Trait ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89
Ability ***Good Omen*** Coming across a creature regarded as a Good Omen grants an immediate gain of one point of temporary Purity. Killing or harming a creature with the Good Omen ability, however, turns good luck to bad; the one doing the harm incurs a temporary loss of 1d8 purity. (Mythic Babylon)

Standard skills

Athletics STR+DEX+3d10+20 Brawn STR+SIZ+4d10 Endurance CON+CON+5d10
Evade DEX+DEX+3d10 Locale INT+INT+4d10+20 Perception INT+POW+5d10
Stealth DEX+INT+3d10+20 Willpower POW+POW+2d10+20

Custom skills

Purity 2d10+50

Combat styles

Merfolk fishingSTR+DEX+4d10+40

Weapon options

1-handed weapons

Amount: 3
Battleaxe (1)
Net (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Javelin (1)
Net (1)

Shields

Amount: 0