Kulullu (Mer-People)

(Generated 92 times)
Namelist None
Tags
Mythic babylon
Rank Veteran
Race Kulullu (Mer-People)
Cult rank None
Notes
Creatorhkokko
Stats
STR 3D6
CON 3D6
SIZ 2d6+6
DEX 3D6
INT 2d6+6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-05 Tail 2
06-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 9 (swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Combat Style Trait- Close Combat ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89
Ability ***Good Omen*** Coming across a creature regarded as a Good Omen grants an immediate gain of one point of temporary Purity. Killing or harming a creature with the Good Omen ability, however, turns good luck to bad; the one doing the harm incurs a temporary loss of 1d8 purity. (Mythic Babylon)

Standard skills

Athletics STR+DEX+3d10+20 Brawn STR+SIZ+4d10 Endurance CON+CON+5d10
Evade DEX+DEX+3d10 Locale INT+INT+4d10+20 Perception INT+POW+5d10
Stealth DEX+INT+3d10+20 Willpower POW+POW+2d10+20

Custom skills

Purity 2d10+50

Combat styles

Merfolk fishingSTR+DEX+4d10+40

Weapon options

1-handed weapons

Amount: 3
Battleaxe (1)
Net (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Javelin (1)
Net (1)

Shields

Amount: 0