Girtablullu (Scorpion Man)

(Generated 36 times)
Namelist None
Tags
Mythic babylon
Rank Skilled
Race Girtablullu (Scorpion Man)
Cult rank None
Notes Armor is chitin and feathers, some will wear human armor on their human parts
Creatorhkokko
Stats
STR 3d6+4
CON 2d6+6
SIZ 2d6+9
DEX 2d6+6
INT 2d6+6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-02 Tail 4
03-04 Right Talon 3
05-06 Left Talon 3
07-09 Hindquarters 1
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Basic Poison ***Scorpion poison*** It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated.

Standard skills

Athletics STR+DEX+8d10 Brawn STR+SIZ+6d10+20 Endurance CON+CON+5d10+20
Evade DEX+DEX+4d10+20 Insight INT+POW+5d10+20 Locale INT+INT+5d10+20
Perception INT+POW+5d10+20 Willpower POW+POW+5d10+20

Combat styles

Scorpion StrikeSTR+DEX+7d10+20

Weapon options

1-handed weapons

Amount: 3
Shortspear (1)
Sting (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Sting 1h-melee 1d6 L VL - Impale,Inject Venom Y Y 0 0 Tail
Claw 1h-melee 1d6 M M - Bleed,Grip Y Y 0 0 Talon