Girtablullu (Scorpion Man)
(Generated 142 times)Namelist | None |
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Tags | Mythic babylon
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Rank | Veteran |
Race | Girtablullu (Scorpion Man) |
Cult rank | None |
Notes | Armor is chitin and feathers, some will wear human armor on their human parts |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Basic Poison | ***Scorpion poison*** It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated. |
Standard skills
Athletics | STR+DEX+8d10 | Brawn | STR+SIZ+6d10+20 | Endurance | CON+CON+5d10+20 |
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Evade | DEX+DEX+4d10+20 | Insight | INT+POW+5d10+20 | Locale | INT+INT+5d10+20 |
Perception | INT+POW+5d10+20 | Willpower | POW+POW+5d10+20 |
Combat styles
Scorpion Strike | STR+DEX+7d10+20 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Sting | 1h-melee | 1d6 | L | VL | - | Impale,Inject Venom | Y | Y | Tail | |
Claw | 1h-melee | 1d6 | M | M | - | Bleed,Grip | Y | Y | Talon |