Werewolf (Hybrid form) - Double Full Moon

(Generated 137 times)
Namelist None
Tags
Rank Veteran
Race Human
Cult rank None
Notes Lycanthropy, Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round.
CreatorSFLucid
Stats
STR 2d4+12+10
CON 2d6+6+10
SIZ 2d6+12+5
DEX 2d6+6+10
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Immunity to non magical weapons***
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+50 Endurance CON+CON+60
Evade DEX+DEX+60 Perception INT+POW+60 Stealth DEX+INT+60
Willpower POW+POW+30

Custom skills

Track INT+POW+50 passion:Evil (Bloodthirsty and Cannibalistic) POW+POW+50

Combat styles

Savage StrikesSTR+DEX+60

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0
Quarterstaff (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+2 L S - Bleed, Grip Y Y 0 0 head
Claw 1h-melee 1d4+2 M L - Bleed, Grip, impale Y Y 0 0 arm