Ankheg Brood Queen
(Generated 43 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Centipede, Giant |
Cult rank | None |
Notes | Lay Egg. As a manuever, the brood queen can lay an egg that contains an ankheg broodling. The egg appears in the nearest space within 5 feet of the brood queen. The egg has Armour of 2 and has 5 hit points. At the end of the brood queen's next turn, the ankheg broodling can use a manuever action to break out of its egg and immediately move and attack the nearest creature that isn't an ankheg. Burst Forth. The brood queen breaks through solid ground or wall as a manuver action, showering the area with debris. Each creature within 6 meters of the brood queen that is surprised (pass perception to notice it) must succeed on a Athletics check, 2d6 damage and is knocked prone on a fail. Command Ankhegs. The brood queen targets 1d4 ankhegs within 10 meters that can see and hear the brood queen. The target uses its reaction to make one melee attack and cannot react again until its turn. |
Creator | locky09 |
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Non-random features
List | Feature |
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Ability | ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power. |
Ability | ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+7d10 | Brawn | STR+SIZ+7d10 | Endurance | CON+CON+7d10 |
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Evade | DEX+DEX+7d10 | Perception | INT+POW+7d10 | Stealth | DEX+INT+7d10 |
Unarmed | STR+DEX+7d10 | Willpower | POW+POW+7d10 |
Combat styles
Primary Combat Style | STR+DEX+7d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d8 | L | L | - | Grip,Bleed | Y | Y | ||
Bite | 1h-melee | 1d10 | L | L | - | Grip,Bleed | Y | Y |