Carnivorous Grass

(Generated 36 times)
Namelist None
Tags
Dorastor
Flora
Jungle
Monster island
Plant
Rank Novice
Race Gorp
Cult rank None
Notes This grass catches prey and then dissolves them. If the prey is entangled the prey should make brawn check or lose 1 HP per each location in contact with grass. Metal armour does not protect, leather protects until eaten away
Creatorhkokko
Stats
STR 1d6
CON 3D6
SIZ 6d6
DEX 1d6
INT 2d6+1
POW 3D6
CHA
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 0
Natural armor Yes

Non-random features

ListFeature
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.

Standard skills

Brawn STR+SIZ Endurance CON+CON Perception INT+POW
Willpower POW+POW

Combat styles

Entangle and dissolveSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 1
Grass in contact (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Grass in contact 1h-melee 1 M M - None Y Y 0 0