Wind Rider of Dorastor
(Generated 24 times)Namelist | Polynesian (View names) |
---|---|
Tags | Dorastor Flyer
|
Rank | Skilled |
Race | Wind Rider of Dorastor |
Cult rank | Common |
Notes | Wind Riders are large humanoid creatures with wing flaps stretching between their arms and body. They have no faces, their heads being completely smooth. They can see and hear as magical abilities. They feed by enveloping prey in their wings and secreting a powerful digestive enzyme that dissolves their prey and allows them to absorb the mush through their wing membranes. Wind Riders can envelop creatures up to 1.5 times their SIZ. Once enveloped, the victim is exposed to a powerful digestive enzyme as poison. This does not digest metal but will digest any organic material in the same way that acid digests material. Metal armor protects until overcome by cumulative damage, even though the metal is not damaged, surplus damage gets past the metal, this represents the juices oozing past the metal armor. The digestive juices attack all locations at the same time. Their normal tactic is to swoop down on a single opponent or on a group and attack each member of the group. They normally attack in huge flocks, to give the opponents little chance to escape. Source: Secrets of Dorastor |
Creator | hkokko |
|
|
|
Non-random features
List | Feature |
---|---|
Basic Poison | Melt. Dissolves flesh. Application: Smeared or Injected Potency: 85. Resistance: Endurance. Onset time: 1d3 rounds. Duration: 2d10 minutes Conditions: Failing to resist the poison imposes 1d4 points of damage to location. Can be resisted every round |
Ability | ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike. |
Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Standard skills
Athletics | STR+DEX+1d10+20 | Brawn | STR+SIZ+1d10+20 | Endurance | CON+CON+1d10+20 |
---|---|---|---|---|---|
Evade | DEX+DEX+1d10+20 | Perception | INT+POW+1d10+50 | Unarmed | STR+DEX+1d10+20 |
Willpower | POW+POW+1d10+20 |
Magic skills
Folk Magic | POW+CHA+2d10+10 |
---|
Custom skills
Fly | 1d20+80 |
---|
Combat styles
Envelop and Digest | STR+DEX+1d10+20 |
---|
Weapon options
1-handed weaponsAmount: 1
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Enveloping Membrane | 1h-melee | 0 | L | M | - | Grip | Y | Y | hand |
Folk spells
Amount: 1d3Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Coordination | 1 | Mobility | 1 | Tire | 1 |
---|