||**this one is for Classic Fantasy**
These formidable demons stand 3.5 metres tall with a wingspan of 4 metres and are armed with a magical (+1) Great Sword and a many tailed whip. Because of its SIZ, it can use a Great Sword as a single-handed weapons. Their body is aflame and causes fires around it.
A Balrog has various other abilities:
***Magic Resistance 75%:*** There is a 75% chance that all magics directed at the balrog fail completely. Indirect attacks still work, i.e. using a spell to throw something physical at the balrog. The ability is innate and the balrog doesn’t have to do anything to activate it.
***Resistance (Magical Fire/Heat, Cold, Electricity, Gas):*** The Balrog takes only half damage from these attacks.
***Communication:***They can speak and read all languages, including reading magic. They understand all types of intelligent communication (e.g. sign language).
***See Invisible:*** The balrog has a chance equal to Willpower to see those under the effects of invisibility, regardless of natural ability or spell.
***Telekinesis:*** They can move objects up to 275kg in weight within a radius of 40 metres
***Darkness:*** They can project darkness around them for a 3 metre radius, nullifying even infravision.
***Dispel Magic:*** They can Dispel Magic, as per the spell, merely by concentrating on a magical effect/thing.
***Suggestion:***They can manipulate people merely by commanding them, as per the spell Suggestion, (resisted by Willpower).
***Pyrotechnics*** Balrogs can manipulate the fiery substance of their bodies They can produce a 3m diameter fiery burst of glowing, coloured sparks and flames which temporarily blinds those creatures in the area or within 25m of the area with an unobstructed line of sight. Or they can cause a thick writhing stream of smoke to arise from their body and form a 10m diameter choking cloud which totally obscures vision beyond half a metre.
***Symbol:*** They can create a Symbol of Fear, Discord, Sleep or Stunning, as per the spells.
In all cases when a spell is mentioned, the Balrog can cause this effect for no cost in MP, though it can be boosted with MP to raise the Intensity, if so desired. Default Intensity and Magnitude are equal to 1/20 of the balrog's Willpower.
Balrogs can attack with both weapons in each turn. If, upon striking with the whip, it gets a special effect, it will choose Entangle. Next Action, it will try to draw the victim onto its burning body, requiring a contest of Brawn. If the victim loses, they suffer an amount of fire damage dependent on the SIZ of the Balrog. A Balrog with a SIZ of less than 30 causes 1d6 damage to 1d4 contiguous hit locations; SIZ 30-39 Balrogs cause 1d8 damage to 1d4+1 contiguous hit locations; and Balrogs of 40 SIZ or more cause 1d10 damage to 1d6+1 contiguous hit locations. Armour will protect at half value from this fire damage.