Giant Rat

(Generated 9 times)
Namelist None
Rank Novice
Race Giant Lizard
Cult rank None
Notes giant rat averaging 0.5 m to 1 m (2 to 3ft). The loss of its tail will not typically cause a Serious Wound, but will cause the rat flee the area. Many giant rats are carriers of disease, with a 5% chance each time their attack breaks the skin of transferring the disease to the victim. The specific effects of this disease, as well as the check of infection, are resolved after the combat is concluded. The types of diseases carried by giant rats can be many and varied.
STR 1d3+3
CON 3d6
SIZ 1d3+2
DEX 2d6+6
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-03 Tail
04-05 Right Hind Leg
06-07 Left Hind Leg
08-10 Hindquarters
11-14 Forequarters
15-16 Right Front Leg
17-18 Left Front Leg
19-20 Head
Movement 6
Natural armor No

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+11 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+30
Swim STR+CON+40 Willpower POW+POW+20

Custom skills

Passion: neutral (Hungry) POW+POW+30

Combat styles

Rat Attack (Claw, Bite)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d3 S S - None Y Y 0 0 as for limb
Bite 1h-melee 1d6 S T - None Y Y 0 0 as for head